<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1041589650999053869</id><updated>2012-01-09T10:30:04.744-08:00</updated><title type='text'>Rendering Tips</title><subtitle type='html'>Tips for better Photorealistic Renderings.

These tips should be valuable for all users of rendering engines.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://renderingtips.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1041589650999053869/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://renderingtips.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Al Hart</name><uri>http://www.blogger.com/profile/14717603335503071740</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_6fYuJ9zvtyg/SbnrvCtZcaI/AAAAAAAAACE/e7PkSt-PlqA/S220/rps-graphic-50x50.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>8</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1041589650999053869.post-3156222697029258309</id><published>2010-10-26T21:57:00.001-07:00</published><updated>2010-10-26T21:57:44.041-07:00</updated><title type='text'>Rendering Tip - Use Lighting Channels for quick lighting adjustments</title><content type='html'>&lt;b&gt;&lt;br /&gt;&lt;/b&gt; &lt;br /&gt;&lt;b&gt; &lt;a href="http://www.renderplus.com/wk/Lighting_Channels_w.htm" title="Lighting Channels"&gt;Lighting Channels&lt;/a&gt; &lt;/b&gt; isolates the effect of light sources on the final rendering, so that: &lt;br /&gt;&lt;ul&gt;&lt;li&gt;Balance illumination in scene without adjusting individual lights. &lt;/li&gt;&lt;li&gt;Create dusk and nighttime scene by quickly lowering the intensity of sun and sky. &lt;/li&gt;&lt;li&gt;Get results faster without having to re-render the scene. &lt;/li&gt;&lt;li&gt;Quickly adjust the final rendering to get the lighting effects desired. &lt;/li&gt;&lt;li&gt;Adjust both the sun and sky to create dusk, or nighttime renderings. &lt;/li&gt;&lt;li&gt;Add 'self glow' to objects - such as TV monitors, or illuminates signs, and adjust them the balance with the rest of the scene. &lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Balanced lighting using lighting channels. &lt;br /&gt;&lt;div class="thumb tright"&gt;&lt;div class="thumbinner" style="width: 402px;"&gt; &lt;img alt="Balanced lighting using lighting channels." border="0" class="thumbimage" height="538" src="http://wiki.renderplus.com/images/thumb/6/63/LCT-Balanced.jpg/400px-LCT-Balanced.jpg" width="400" /&gt;   &lt;div class="thumbcaption"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="thumbcaption"&gt;&amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;Lighting Channels&lt;/b&gt; is an important new feature of IRender nXt  which lets you quickly adjust light sources - sun, sky and/or artificial  lighting - individually quickly to balance the brightness and light  balance of your rendering. (Now: &lt;b&gt;Fully Integrated&lt;/b&gt; into the Batch Renderer.) &lt;br /&gt;You can quickly adjust the intensity of each channel with a slide  bar and immediately see the effect on the final rendering. This will  saves time both in determining the relative intensities to use for light  sources and in fine tuning the final image before publication. &lt;br /&gt;While rendering, or after the rendering is completed, you can use  the Lighting Channel Wizard to modify the rendered image by changing  the intensities of the lighting channels. You can then adjust the  intensity of the light sources, or save the Lighting Channel sttings to  reuse the same channels in future renderings.&lt;br /&gt;&lt;br /&gt;See:&amp;nbsp; &lt;b&gt;&lt;a href="http://www.renderplus.com/wk/Lighting_Channels_w.htm" title="Lighting Channels"&gt;Lighting Channels&lt;/a&gt;&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1041589650999053869-3156222697029258309?l=renderingtips.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://renderingtips.blogspot.com/feeds/3156222697029258309/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://renderingtips.blogspot.com/2010/10/rendering-tip-use-lighting-channels-for.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1041589650999053869/posts/default/3156222697029258309'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1041589650999053869/posts/default/3156222697029258309'/><link rel='alternate' type='text/html' href='http://renderingtips.blogspot.com/2010/10/rendering-tip-use-lighting-channels-for.html' title='Rendering Tip - Use Lighting Channels for quick lighting adjustments'/><author><name>Al Hart</name><uri>http://www.blogger.com/profile/14717603335503071740</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_6fYuJ9zvtyg/SbnrvCtZcaI/AAAAAAAAACE/e7PkSt-PlqA/S220/rps-graphic-50x50.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1041589650999053869.post-4375879967173680353</id><published>2009-11-21T09:21:00.001-08:00</published><updated>2009-11-21T09:21:58.294-08:00</updated><title type='text'>Rendering Tip - Use Self Glow for backlit objects</title><content type='html'>&lt;img alt="Image" height="322" src="http://wiki.renderplus.com/images/thumb/6/6a/Television-10%25-glow.jpg/400px-Television-10%25-glow.jpg" width="400" /&gt;&lt;br /&gt;(Self glow applied to television screen)&lt;br /&gt;&lt;br /&gt;Self Glow illuminates a surface as if it had light shining on it, without actually making it a light.&lt;br /&gt;&lt;br /&gt;* Balance illumination in scene without adding additional lights.&lt;br /&gt;* More realistic signs, monitors and projection devices.&lt;br /&gt;* Faster rendering times.&lt;br /&gt;&lt;br /&gt;* &lt;a class="postlink" href="http://www.renderplus.com/wk/Rendering_Tip_-_Use_Self_Glow_for_backlit_objects_w.htm"&gt;Read more&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1041589650999053869-4375879967173680353?l=renderingtips.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://renderingtips.blogspot.com/feeds/4375879967173680353/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://renderingtips.blogspot.com/2009/11/rendering-tip-use-self-glow-for-backlit.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1041589650999053869/posts/default/4375879967173680353'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1041589650999053869/posts/default/4375879967173680353'/><link rel='alternate' type='text/html' href='http://renderingtips.blogspot.com/2009/11/rendering-tip-use-self-glow-for-backlit.html' title='Rendering Tip - Use Self Glow for backlit objects'/><author><name>Al Hart</name><uri>http://www.blogger.com/profile/14717603335503071740</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_6fYuJ9zvtyg/SbnrvCtZcaI/AAAAAAAAACE/e7PkSt-PlqA/S220/rps-graphic-50x50.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1041589650999053869.post-570786890256732491</id><published>2009-11-12T21:38:00.001-08:00</published><updated>2009-11-12T21:39:05.540-08:00</updated><title type='text'>Use Procedural bump maps or materials for water</title><content type='html'>&lt;h3&gt;&lt;/h3&gt;&lt;div class="floatright"&gt; &lt;img alt="" border="0" height="280" src="http://wiki.renderplus.com/images/thumb/d/d5/Waterbump1.jpg/250px-Waterbump1.jpg" width="400" /&gt; &lt;br /&gt;&lt;/div&gt;if your renderer has special procedural bump effects they can be used to make realistic water which will reflect buildings, sky and other background objects realistically. &lt;br /&gt;&lt;ul&gt;&lt;li&gt;Distorted reflections to represent water ripples. &lt;/li&gt;&lt;li&gt;More Realistic highlights from reflection of light. &lt;/li&gt;&lt;li&gt;Realistic transparency caused by ripples and reflection of light.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt; &lt;a href="http://www.renderplus.com/wk/Rendering_Tip_-_Water_Effects_w.htm" title="Rendering Tip - Water Effects"&gt;Read more...&lt;/a&gt; &lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1041589650999053869-570786890256732491?l=renderingtips.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://renderingtips.blogspot.com/feeds/570786890256732491/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://renderingtips.blogspot.com/2009/11/use-procedural-bump-maps-or-materials.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1041589650999053869/posts/default/570786890256732491'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1041589650999053869/posts/default/570786890256732491'/><link rel='alternate' type='text/html' href='http://renderingtips.blogspot.com/2009/11/use-procedural-bump-maps-or-materials.html' title='Use Procedural bump maps or materials for water'/><author><name>Al Hart</name><uri>http://www.blogger.com/profile/14717603335503071740</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_6fYuJ9zvtyg/SbnrvCtZcaI/AAAAAAAAACE/e7PkSt-PlqA/S220/rps-graphic-50x50.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1041589650999053869.post-3174772768570931866</id><published>2009-10-28T21:55:00.000-07:00</published><updated>2009-10-28T22:03:31.357-07:00</updated><title type='text'>Tip of the Week - Use 2 Pt Perspective for vertical alignment</title><content type='html'>Due to the type of default perspective that SketchUp use, sometimes buildings can become distorted. Using two point perspective can correct these types of distortions.&lt;br /&gt;&lt;br /&gt;Two point perspective, sometimes called ‘2D’ in SketchUp, will keep the vertical lines of your model parallel to each other.&lt;br /&gt;&lt;br /&gt;If your rendering software supports 2 pt perspective, use it for better renderings when ever you are looking up or down on models with vertical lines.&lt;br /&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt; &lt;br /&gt;&lt;div class="thumb tright"&gt;&lt;div class="thumbinner" style="width: 402px;"&gt;&lt;a class="image" href="http://wiki.renderplus.com/?title=Image:House2ptdone_copy.jpg" title="SketchUp image in 2 Pt Perspective. Vertical lines are vertical."&gt;&lt;img alt="SketchUp image in 2 Pt Perspective. Vertical lines are vertical." border="0" class="thumbimage" height="241" src="http://wiki.renderplus.com/images/thumb/2/2e/House2ptdone_copy.jpg/400px-House2ptdone_copy.jpg" width="400" /&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="magnify"&gt;&lt;span style="font-size: x-small;"&gt;SketchUp image in 2 Pt Perspective. Vertical lines are vertical.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="magnify"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;a class="image" href="http://wiki.renderplus.com/?title=Image:Housewith1ptdone_copy.jpg" title="SketchUp image in normal perspective. Vertical lines angle out."&gt;&lt;br /&gt;&lt;img alt="SketchUp image in normal perspective. Vertical lines angle out." border="0" class="thumbimage" height="241" src="http://wiki.renderplus.com/images/thumb/4/4e/Housewith1ptdone_copy.jpg/400px-Housewith1ptdone_copy.jpg" width="400" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;SketchUp image in normal perspective. Vertical lines angle ou&lt;/span&gt;t.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.renderplus.com/wk/Rendering_Tip_-_Use_2_Pt_Perspective_w.htm"&gt;Read More&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;See all &lt;a href="http://www.renderplus.com/wk/Rendering_Tips_w.htm"&gt;Rendering Tips&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1041589650999053869-3174772768570931866?l=renderingtips.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://renderingtips.blogspot.com/feeds/3174772768570931866/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://renderingtips.blogspot.com/2009/10/tip-of-week-use-2-pt-perspective-for.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1041589650999053869/posts/default/3174772768570931866'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1041589650999053869/posts/default/3174772768570931866'/><link rel='alternate' type='text/html' href='http://renderingtips.blogspot.com/2009/10/tip-of-week-use-2-pt-perspective-for.html' title='Tip of the Week - Use 2 Pt Perspective for vertical alignment'/><author><name>Al Hart</name><uri>http://www.blogger.com/profile/14717603335503071740</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_6fYuJ9zvtyg/SbnrvCtZcaI/AAAAAAAAACE/e7PkSt-PlqA/S220/rps-graphic-50x50.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1041589650999053869.post-2962767163148181806</id><published>2009-10-26T18:48:00.001-07:00</published><updated>2009-10-26T18:49:02.166-07:00</updated><title type='text'>Use reflective surfaces for better detail</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="thumbinner" style="margin-left: 1em; margin-right: 1em; width: 302px;"&gt;&lt;img alt="Kitchen with reflections" border="0" height="253" src="http://wiki.renderplus.com/images/thumb/c/c3/Bathroomglossdone.jpg/300px-Bathroomglossdone.jpg" width="400" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="thumbinner" style="margin-left: 1em; margin-right: 1em; width: 302px;"&gt;&lt;div class="thumbcaption"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="thumb tright"&gt;&lt;/div&gt;When making your first renderings you will probably think of adding mirrors and lights, but you may ignore the value of adding reflective properties to other surfaces.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;A reflective floor can make the difference between a flat image and a realistic look image. The same is true of metal, wood, plastic and other surfaces... &lt;a href="http://www.renderplus.com/wk/Rendering_Tip_-_Use_reflective_surfaces_w.htm" title="Rendering Tip - Use reflective surfaces"&gt;Read more...&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1041589650999053869-2962767163148181806?l=renderingtips.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://renderingtips.blogspot.com/feeds/2962767163148181806/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://renderingtips.blogspot.com/2009/10/use-reflective-surfaces-for-better.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1041589650999053869/posts/default/2962767163148181806'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1041589650999053869/posts/default/2962767163148181806'/><link rel='alternate' type='text/html' href='http://renderingtips.blogspot.com/2009/10/use-reflective-surfaces-for-better.html' title='Use reflective surfaces for better detail'/><author><name>Al Hart</name><uri>http://www.blogger.com/profile/14717603335503071740</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_6fYuJ9zvtyg/SbnrvCtZcaI/AAAAAAAAACE/e7PkSt-PlqA/S220/rps-graphic-50x50.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1041589650999053869.post-8136706986469775376</id><published>2009-10-23T19:16:00.001-07:00</published><updated>2009-10-23T19:16:40.723-07:00</updated><title type='text'>Use Section Planes for better interiors</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a class="image" href="http://wiki.renderplus.com/index.php?title=Image:Section_plane.jpg" title="Section plane.jpg"&gt;&lt;img alt="" border="0" class="thumbimage" height="161" src="http://wiki.renderplus.com/images/thumb/4/4f/Section_plane.jpg/300px-Section_plane.jpg" width="300" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;When rendering the inside of a room it is sometimes a challenge to place the camera properly. &lt;br /&gt;If your renderer supports section planes, you can create realistic renderings of the room itself with a camera position outside of the room. &lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.renderplus.com/wk/Tip_of_the_Week_-_Section_Planes_w.htm" title="Tip of the Week - Section Planes"&gt;Read more...&lt;/a&gt; &lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1041589650999053869-8136706986469775376?l=renderingtips.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://renderingtips.blogspot.com/feeds/8136706986469775376/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://renderingtips.blogspot.com/2009/10/use-section-planes-for-better-interiors.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1041589650999053869/posts/default/8136706986469775376'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1041589650999053869/posts/default/8136706986469775376'/><link rel='alternate' type='text/html' href='http://renderingtips.blogspot.com/2009/10/use-section-planes-for-better-interiors.html' title='Use Section Planes for better interiors'/><author><name>Al Hart</name><uri>http://www.blogger.com/profile/14717603335503071740</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_6fYuJ9zvtyg/SbnrvCtZcaI/AAAAAAAAACE/e7PkSt-PlqA/S220/rps-graphic-50x50.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1041589650999053869.post-1182912953548707845</id><published>2009-10-17T14:24:00.001-07:00</published><updated>2009-10-17T15:20:51.277-07:00</updated><title type='text'>Use Edge lines for better detail</title><content type='html'>&lt;div class="thumb tright"&gt;&lt;div class="thumbinner" style="width: 302px;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_6fYuJ9zvtyg/StpDJdVNRbI/AAAAAAAAAHk/ccN8L8NGFxM/s1600-h/kitchen-with-edge-lines.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_6fYuJ9zvtyg/StpDJdVNRbI/AAAAAAAAAHk/ccN8L8NGFxM/s320/kitchen-with-edge-lines.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="thumbcaption"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;Edge lines can be very useful for users who are trying to show off detail in a rendered image.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.renderplus.com/wk/Tip_of_the_Week_-_Edge_Lines_w.htm" title="Tip of the Week - Use Edge lines for better detail"&gt;Read more...&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1041589650999053869-1182912953548707845?l=renderingtips.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://renderingtips.blogspot.com/feeds/1182912953548707845/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://renderingtips.blogspot.com/2009/10/use-edge-lines-for-better-detail.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1041589650999053869/posts/default/1182912953548707845'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1041589650999053869/posts/default/1182912953548707845'/><link rel='alternate' type='text/html' href='http://renderingtips.blogspot.com/2009/10/use-edge-lines-for-better-detail.html' title='Use Edge lines for better detail'/><author><name>Al Hart</name><uri>http://www.blogger.com/profile/14717603335503071740</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_6fYuJ9zvtyg/SbnrvCtZcaI/AAAAAAAAACE/e7PkSt-PlqA/S220/rps-graphic-50x50.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_6fYuJ9zvtyg/StpDJdVNRbI/AAAAAAAAAHk/ccN8L8NGFxM/s72-c/kitchen-with-edge-lines.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1041589650999053869.post-5654391395377823299</id><published>2009-10-17T14:23:00.001-07:00</published><updated>2009-10-17T14:23:18.584-07:00</updated><title type='text'>Use HDRi Skies to improve exterior renderings</title><content type='html'>&lt;h3&gt; &lt;span class="mw-headline"&gt;&lt;/span&gt;&lt;/h3&gt;&lt;div class="thumb tright"&gt;&lt;div class="thumbinner" style="width: 302px;"&gt; &lt;img alt="Camper rendered with HDRi sky." border="0" class="thumbimage" height="190" src="http://wiki.renderplus.com/images/thumb/8/83/Final_HDRi_sky.jpg/300px-Final_HDRi_sky.jpg" width="300" /&gt;   &lt;div class="thumbcaption"&gt; Camper rendered with HDRi sky.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;HDRi skies are a great way to improve any scene you are rendering. It is a quick and accurate way to give the user a high quality background image and illuminate the scene using the HDRi light intensity and colors. &lt;br /&gt;&lt;a href="http://www.renderplus.com/wk/Tip_of_the_Week_-_HDRi_Skies_w.htm" title="Tip of the Week - HDRi Skies"&gt;Read more...&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1041589650999053869-5654391395377823299?l=renderingtips.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://renderingtips.blogspot.com/feeds/5654391395377823299/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://renderingtips.blogspot.com/2009/10/use-hdri-skies-to-improve-exterior.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1041589650999053869/posts/default/5654391395377823299'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1041589650999053869/posts/default/5654391395377823299'/><link rel='alternate' type='text/html' href='http://renderingtips.blogspot.com/2009/10/use-hdri-skies-to-improve-exterior.html' title='Use HDRi Skies to improve exterior renderings'/><author><name>Al Hart</name><uri>http://www.blogger.com/profile/14717603335503071740</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_6fYuJ9zvtyg/SbnrvCtZcaI/AAAAAAAAACE/e7PkSt-PlqA/S220/rps-graphic-50x50.jpg'/></author><thr:total>0</thr:total></entry></feed>
